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Download a one sheet PDF overview of this project.
The FlatWorld project is an immersive virtual reality environment in which users can walk and run freely among simulated rooms, buildings, and streets. FlatWorld uses a system of “digital flats,” large rear-projection screens that employ digital graphics to depict a room’s interior, a view to the outside, or a building’s exterior. By adding physical props to the flats, FlatWorld becomes a “mixed reality” environment where users interact with both the physical and virtual worlds seamlessly.
Digital flats can be readily assembled in any open space to simulate multiple situations in a variety of geographic locations. The scenes on the digital flats can represent a real world setting, such as a city in the Middle East, depicting actual city buildings in their correct locations.
The FlatWorld display system also integrates immersive audio and 4D sensory features with the visual displays. The FlatWorld Simulation Control Architecture software enables environment designers to synchronize sounds and effects with real-time graphics, as well as respond to user interactions with physical props (such as opening a door or window). Sensory immersion in a scene can further be augmented by strobe lighting and tactile floor speakers which simulate the flashes and vibrations of explosions or a lightning storm. FlatWorld provides a genesis point for a training system that participants could easily walk through unencumbered by head mount displays, and incorporates life-size projected displays with physical props and real-time, 3D graphics.
Watch the LabTV video about FlatWorld.
Video link...
http://www.youtube.com/watch?v=pfOfmSMohXg&feature=player_embedded
Flexible Action and Articulated Skeleton Toolkit (FAAST)
Evan A. Suma, Belinda Lange, Skip Rizzo, David Krum, and Mark Bolas
Project Email Address: faast@ict.usc.edu
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Recent News
March 2, 2011
FAAST Video Gallery
Official Videos from the Institute for Creative Technologies and Collaborators
World of Warcraft
(proof-of-concept)
Controlling Virtual Humans and Video Games
Astrojumper Exercise Game
Virtual Rehabilitation Introduction
Upper Extremity Virtual Rehabilitation
User in Wheelchair Comments on Motor Rehab
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MxR is affiliated with both the USC Institute for Creative Technologies and USC Interactive Media.
- Flexible Action and Articulated Skeleton Toolkit (FAAST) and (SLOOW)
- Kinect hack makes April Fools’ prank a reality - Hack a Day
- YouTube - ICT MxR Lab's Response to Google's Gmail Motion
- projects.ict.usc.edu/mxr/faast/ - Google Search
- FAAST Video Gallery
- Flexible Action and Articulated Skeleton Toolkit (FAAST) Forums
- Flexible Action and Articulated Skeleton Toolkit (FAAST)
- YouTube - A Brief Introduction to How the Primesense Camera will Revolutionize Virtual Rehabilitation
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- FlatWorld | USC Institute for Creative Technologies
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