- it's a 16-bit "app store"*
- it doesn't cost four hundred dollars
- it's faster than the one with two screens
- it's a new generation of more powerful 16-bit games
- it looks like a toy because it's for kids
- it has buttons
- it costs ten dollars because that's what they cost to make**
- the only way to charge it is to plug it in the "Game Store"*
- you buy games from inDies who get ninety*** percent
- we don't care who makes games for it****
- it doesn't cost three hundred dollars
- we can give them away with hamburgers and movie tickets and other games*****
- you can break it or lose it or throw it away
- you can sell them on your website with your inDie game
- the outside is custom but the "app store"* is the same
** sold at cost, price will vary based on manufacturing quantity. $10 is possible.
**** you can even be American
***** console free with purchase of premium game title, etc
i’ll let you in on a secret- our prototype is currently using a 400mhz CPU.
for comparison, a Nintendo® Game Boy Advance™ uses a 16mhz CPU, a Nintendo® DS™ uses a 66mhz CPU (and a 33mhz one), and a Sony® Playstation Portable™ uses a 333mhz CPU.
that was in 2004. this is 2011!
the nD has a higher resolution screen (320 x 240) than the Nintendo® DS™ (256 x 192) and a CPU possibly more than four times faster.
of course, we can’t promise this will be the final specification until we’ve secured enough supply. it’s possible we’ll end up with something 200 or 300 mhz. (still much faster!)
the point is, the nD truly is a new generation of more powerful 16-bit games.
it can certainly handle some 3D as well! however, we would rather see some really awesome higher-resolution 2D titles!
whoa! don’t believe this is possible? think again!
dozens of cheap handhelds have existed for years- but none of them have had the power of an open Game Store, nor an indie-developer following like the nD, nor a hardware design by someone who truly appreciates games- and they have NEVER been sold at cost.
that means they’re making a profit on these devices, even at this price point! we’re not, so we can squeeze in the best possible hardware.
as we said: due to the rise of smartphones, the prices of mobile components have dropped exponentially in the past year or two.
as an example, here is a system-on-a-chip on Digikey, clocked at 454mhz, for six dollars retail.
of course, this is a mainstream, public, middle-man supply website. prices in bulk directly from the manufacturer are significantly lower!
we are currently in talks with venture capital firms for batch manufacturing the nD- stay tuned!
check this page often to see new titles as they are submitted and approved!
if you have a game you would like to pledge, sign up and head over to the developer page!
"bob's game" - Teaser Trailer
"bob's game" is a massive video game adventure RPG written in C.
It is the brainchild of Robert Pelloni, a reclusive, self-taught 27 year old game maker "prodigy."
All content- concept, writing, graphics, music, and programming were created by him over the past 6 years.
"bob's game" is a work of satire about gaming and the game industry, where the main
character "Yuu" plays games inside the game to find "the greatest game ever made" - the legendary "bob's game."
This virtual "bob's game" inside of "bob's game" is created by the in-game end boss character "bob," the author's alter-ego.
"bob" is a villainous, egomaniacal genius developer who believes he has uncovered a vast conspiracy in the game industry to hold back great games.
Believing himself on a quest to save the game industry, "bob" holds an interdimensional "bob's game" tournament-
in order to gather every brainwashed gamer worldwide together at once and break the evil spell of shovelware.
If "Yuu" wants the industry to survive- "Yuu" must beat "bob" at his own game... and "Yuu" might just reveal the real truth.
bobsgame.com was an "alternate reality game-" a viral advertisement starring "bob" which created a real-life parallel to the events inside "bob's game."
there is no villain. it's not real!!
In the game everything revolves around colour - what's a wall for the black player is empty space for the white.
You can interact with your surroundings to move parts of the world and create new paths by doing so.
The game was released as a beta version, but more levels, extended gameplay and a stroyline are in the works.
Trailer video: http://www.youtube.com/watch?v=wiD3GaFthdo
Based on a game design by Sean Howard: http://www.squidi.net/three/entry.php?id=2
Rodolphe Boixel (Thor) – Code
Shahzad Sahaib (Kojote) – Producer, Beta-Test
Simon Butler (-) - Pixel graphics
Alexander Wiklund (Wiklund) – Music
Jane Mumford (Jayne) – Hand drawn graphics
Rodolphe Boixel (Thor) – Main Coder
Shahzad Sahaib (Kojote) – Project Organizer & Level Design
Jane S. Mumford (Jayne) – Graphics Artwork
Alexander Oldemeier (Operator) – Music
David Wuttke (AM-FM) – Music
Adam Karol (Wizzard) – Graphics Artwork
Simon Butler (-) – Graphics Artwork
Virgil Metier (tHUG) – Graphics Artwork
Christian Hildenbrand (DayDream) – Graphics Artwork
Denny Müller (Mulle) – Beta Testing
The year is sometime in the future. Our hero must undertake an epic quest of vengeance when the world is attacked by dragons. Dragons killed his father and he must make them pay, by stabbing them.
-Set in the future
-Save your game without a passcode
-Local single player campaign
-Explore the dragon-smashed ruins of the future.
-Like Zelda, but with dragons. in the future.
Theres not much info I can release to the public right now, not even my friends, but think of a side scrolling Dwarf Fortress with only one person.
Artwork in the picture is used as placeholders.
Will also be released on the PC.
The game is currently available as a free download for Windows (Game Maker), but a new release, version 2.0, is being worked on using C++/SDL, and will be available for Windows, Mac, Linux, and nD. v2.0 will include a suite of new cooperative puzzles, and a fully featured level editor and level repository, allowing one to make their own single player and cooperative level packs with both the Classic and Anniversary playstyles in mind. Co-op would make use of the nD's built in WiFi to allow for local and online play.
Made by Zach Hinchy and Joseph Pierce of The Layabouts (www.wearethelayabouts.com).
*The image shown is from the Double Screen version
Double Screen version: http://www.hakobyte.co.cc/DL/MunchiToy_Demo-1.7z
Let's face it, I suck at describing it, so here are somethings my beta testers have said. "It is a great retro themed shooter."
Please Note: More HUD will be included ingame, and graphics may be prone to changing slightly.
I will change the ingame picture to one which cycles through screenshots as I take them!
I am very pessimistic as to this games release date.
Programmer - Lord Notix (Notix Games)
Music - eXtaticus
-Online Database of Free Levels
-Online and Local Deathmatch
-The Same DOOM You've Already Known and Love
Online Database of Free Levels:
Using Triverske.net's advanced CRYSTAL server system, users can download thousands of level packs at lightning speed, for free! You can do this either from your nD or on your computer!
Online and Local Deathmatch:
Using the nD's powerful Wi-Fi capabilities, up to 16 players can become engulfed in an all out battle royale! Divide into teams for a rousing game of Team Deathmatch for endless hours of fun!
- nD, New $10 Gaming Handheld Device that Runs Custom Embedded Linux Firmware
- nD, New $10 Gaming Handheld Device Claimed to be more Powerful than Nintendo DS, Runs Custom Embedded Linux Firmware ~ Ubuntu Vibes
- YouTube - robertpelloni's Channel
- the nD - mission statement
- the nD - games
- the nD - news
- YouTube - nD commercial
- YouTube - "bob's game" - Teaser Trailer