Do this too for Pygame...
Gloss: a Pygame OpenGL wrapper
Gloss is a high-performance graphics wrapper around Pygame that lets you take advantage of OpenGL without having to delve into the murky depths of 3D programming. Gloss lets you build 2D games where you can rotate, scale and recolor sprites on the fly, and also includes a selection of helpful mathematics functions to make the life of games coders easier.
Gloss is licensed under GPLv3, and comes with full documentation, a tutorial and several code examples to help get you started, so if you're looking to make a game quickly and easily give it a try!
Read more...
http://www.tuxradar.com/gloss
Don
2 comments:
First of all;
Sorry, my english sucks, I know
I'm making an arcade with pygame and I'll try this library to rotate frames and make effects...
Looks great....
PS: If I be you I'll change the colours of the blog... it's very hard to read...
Hey Inego, thanks for the comment. Let me know how Gloss works for you. Ya, I know the text looks kind of faded with the background. But it's the best color I could find that works with all the different font colors that end up in my Blog, since I copy and past most of my Posts. I had the background Black for a long time until I noticed that allot of the text I pasted in to my Blog would not Obey my default font colors in my setup. So the only color that I could stand and that worked somewhat well was this one. White wouldn't work and I can't stand bright Blues, Yellows and stuff like that. If you know how to force the font colors to stay the same. Let me know and I will go with a constant font color and an easier background color for reading.
Thanks,
Don
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